
One of the most popular fan projects for Crusader Kings II allows you to move to the fantasy universe known from the A Song of Ice and Fire series, lead one of the local families and join a brutal fight full of conspiracies and betrayals.


The pagan subjugation and rule by might systems would be a great way to model the rise and fall of Khalasars.Game of Thrones in Crusader Kings 3 – an ambitious mod is under development Much of the continent is shown greyed out as wasteland, but the diary does promise that "the Dothraki shall be implemented in some way and we do have a basic plan for them, but that probably deserves its own full explanation later on." My guess would be that we'll be able to play them once the new mechanics coming in The Old Gods expansion are implemented. As for what's not in (at least in the current, internal build): Qarth itself and, sadly, the Dothraki. The possibility is mentioned of being able to colonize ruins-a mechanic that has never appeared in Crusader Kings, but is a staple of a couple other Paradox strategy franchises. The diary also speaks of new mechanics for ruins, since much of Essos is dominated by them.

Thus, you will need The Republic installed to play as them. It's mainly dominated by city-states that arose from the ashes of the old Valyrian and Ghiscari empires, and they will run in the mod using the mechanics introduced in CK2's The Republic expansion. To the casual fan, Essos is the eastern landmass where Daenerys' (that's the white-haired girl with the dragons, if you have as much trouble keeping the names straight as some of my friends) storylines have all taken place so far.
